Cartoon illustrations of a model of e-tivities (1-access and motivation, 2 – online socialization, 3-information exchange, 4-knowledge construction, and 5-development). Pretty clear description of the model. From 2004, so doesn’t really consider web2.0
Lots of contributed lists of “10 things teachers need to know about tech”. Some funnier than others, but all have great points in a Google Doc.